
Cpt Branko
Surge. Night's Dawn
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Posted - 2008.04.24 15:59:00 -
[1]
Edited by: Cpt Branko on 24/04/2008 15:59:21
Originally by: NeoTheo
Tracking and Explosion Velocity have a simler effect, the only difference is that with tracking its possible to change this (meaning you can mannover your ship in order to reduce transveral, lower the transversal the easyre to track a target is. its more of a curve with explosion velocity however and stright yes or no with tracking.
Not really a yes/no with tracking, it's more interesting then that. Tracking isn't a 'yes' unless you have 2x the raw tracking over actual angular velocity and signature radiuses are the same (correct me on actual formula here if i'm wrong), furthermore, tracking works in a way that if you hit, you still deal full damage (taking into account shot quality which is going to be statistically lower) while you do not have any chance of damaging something which outruns your exp velocity in a missile ship.
The fun part about gun tracking is that there is always a chance to hit really, as long as angular velocity / sig resolution isn't infinite or sig radius / tracking speed 0.
Originally by: NeoTheo
but yes to summ up, if you are shooting slow large sig radius ships under 30k, there is prolly not a better weapon to do so with. ;)
/theo.
That. For BS and to some unpainted extent BC (although I suspect neutrons might do better here) torps are win, for smaller targets, turrets are better.
Why?
Turrets don't get a damage reduction for shooting undersized targets - they get, effectively, a tracking penality, but this can be mitigated by webs and you still hit periodically vs fast stuff and fairly regularly vs larger stuff (a, say, BC is not going to out-track/out-range (given distruptor range) a Mega firing Null, while if perma-running MWD you could mitigate torps).
When it comes to battleship melting, torps are superior for another reason: as long as you are not in optimal and you are moving, you get some damage reduction via misses and hit quality, and torps don't really care; as long as you're slower then exp velocity (and they catch you meaning you're not moving too fast and are in range, both solved via a web), they couldn't care wether you're 5km off in webrange or 100m off and moving at 40m/s (something that will give guns a tangible damage decrease, it's fun to note how you miss targets of any size if you're bumping them.
I should probably go to sleep, I'm rambling  Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |